Game Report

by vinnyvince on 31/10/2017

The ‘start’ scene.

The initial place where the player will start.

The respawn point, just in case the player got killed.

An enemy that can either be hostile or docile, but it’s tall enough to hinder player’s movement.

A jump pad that doubles player jumping power.

A moving platform that moves in sinusoidal movement, where y = 0px and x = 100px (approximately).

A climbable wall.

The choice that the player has to make in order to progress, uses the Trolley Problem model.

End of the model.

 

vincent.seliang@binus.ac.id

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