Game Proposal

by vinnyvince on 25/10/2017

Note: this page will be written in GDD (Game Design Document) form.

 

Introduction

Game title: P

Intended game systems: PC

Targeted age of players: 5 years old or older

Intended ESRB rating: E (Everyone)

 

Game Outline

Summary: P tells a story of a nameless square that tries to find his way home, called ‘the Ego’ after the nameless square falls into the place called ‘the Id’.

Game flow: P is a platformer that uses third-person view game that finds the nameless square finding its way home called the Ego after it fell to the Id.  As the Nameless Square venture through the Id, the game assesses the player perspective of the world and their moral compass. The challenges that the player will encounter are listed below:

  • Traps such as pitfalls, hostile shapes, and spikes (notes: spikes will not be present until the player pass the first level)
  • Choices that player must choose in order to progress.

To win the level, the player needs to reach the end the of the level and player will be rewarded with story progression as each level is completed.

 

Main Character

Protagonist name: The Nameless Square

Age: Unknown

Mode of movement:

  • Walking
  • Jumping
  • Latching

Controls (Keyboard only):

  • Right arrow – Move right
  • Left arrow – Move left
  • Up arrow – Jump
  • Up arrow x 2 – Double jump
  • Up arrow, while on a wall – Wall latch
  • Jump while on a wall – Wall jump

Backstory: The Nameless Square lives at the Ego until he accidentally fell into the depths called the Id. Now it wants to find a way to ascend to its home.

 

Gameplay

Genre: Platformer

Point of View: Third-person, side-scrolling view.

Sequencing: Divided into different levels

Platform: PC

Number of Player(s): One

Mode of obtaining: Download

 

Game World

A sample of the first map, the tutorial level (game engine).

  • The level starts at the upper left and end at the lower left.
  • The tutorial map is the first region of the Id, which is the instinct.

 

Game Experience

Initial view:

  • Player’s sprite
  • the floor
  • TextOne that says, “There no point of looking back.”
  • TextTwo that says, “Follow the arrow to explore the land.”

Intended Emotion to be Conveyed: Discomfort and, depending on the player, variety of emotions.

Type of Music: Calming Instrumental, main music instrument is piano.

Audio Source: https://www.youtube.com/watch?v=xjoqx7wYbVw

 

Gameplay Mechanic

Mechanics:

  • Every single wall can be used as latching
  • Moving platform
  • Wall climbing

Hazards:

  • Pitfalls
  • Moving hostile shapes.
vincent.seliang@binus.ac.id

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