Game Proposal
by vinnyvince on 25/10/2017Note: this page will be written in GDD (Game Design Document) form.
Introduction
Game title: P
Intended game systems: PC
Targeted age of players: 5 years old or older
Intended ESRB rating: E (Everyone)
Game Outline
Summary: P tells a story of a nameless square that tries to find his way home, called ‘the Ego’ after the nameless square falls into the place called ‘the Id’.
Game flow: P is a platformer that uses third-person view game that finds the nameless square finding its way home called the Ego after it fell to the Id. As the Nameless Square venture through the Id, the game assesses the player perspective of the world and their moral compass. The challenges that the player will encounter are listed below:
- Traps such as pitfalls, hostile shapes, and spikes (notes: spikes will not be present until the player pass the first level)
- Choices that player must choose in order to progress.
To win the level, the player needs to reach the end the of the level and player will be rewarded with story progression as each level is completed.
Main Character
Protagonist name: The Nameless Square
Age: Unknown
Mode of movement:
- Walking
- Jumping
- Latching
Controls (Keyboard only):
- Right arrow – Move right
- Left arrow – Move left
- Up arrow – Jump
- Up arrow x 2 – Double jump
- Up arrow, while on a wall – Wall latch
- Jump while on a wall – Wall jump
Backstory: The Nameless Square lives at the Ego until he accidentally fell into the depths called the Id. Now it wants to find a way to ascend to its home.
Gameplay
Genre: Platformer
Point of View: Third-person, side-scrolling view.
Sequencing: Divided into different levels
Platform: PC
Number of Player(s): One
Mode of obtaining: Download
Game World
A sample of the first map, the tutorial level (game engine).
- The level starts at the upper left and end at the lower left.
- The tutorial map is the first region of the Id, which is the instinct.
Game Experience
Initial view:
- Player’s sprite
- the floor
- TextOne that says, “There no point of looking back.”
- TextTwo that says, “Follow the arrow to explore the land.”
Intended Emotion to be Conveyed: Discomfort and, depending on the player, variety of emotions.
Type of Music: Calming Instrumental, main music instrument is piano.
Audio Source: https://www.youtube.com/watch?v=xjoqx7wYbVw
Gameplay Mechanic
Mechanics:
- Every single wall can be used as latching
- Moving platform
- Wall climbing
Hazards:
- Pitfalls
- Moving hostile shapes.
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